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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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server~1.zip
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_MODULES.QH
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1996-10-04
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/*
**
** _modules.qh (Modules Header, 1.2)
**
** Copyright (C) 1996 Johannes Plass
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
**
** Author: Johannes Plass (plass@dipmza.physik.uni-mainz.de)
**
*/
float USE_MODULE_BURN = 1;
float USE_MODULE_DRONE = 1;
float USE_MODULE_EXITRULES = 1;
float USE_MODULE_INIT = 0;
float USE_MODULE_KICKSUICIDER = 1;
float USE_MODULE_LEVELSELECT = 1;
float USE_MODULE_LIGHTNING = 1;
float USE_MODULE_MESSAGES = 1;
float USE_MODULE_MOTD = 1;
float USE_MODULE_OBSERVER = 1;
float USE_MODULE_PROTECT = 1;
float USE_MODULE_RANK = 1;
float USE_MODULE_RANDOM = 1;
float USE_MODULE_SERVERHELP = 1;
float USE_MODULE_SKIN = 1;
float USE_MODULE_SERVERCONSOLE = 1;
float USE_MODULE_SHRAPNEL = 1;
float USE_MODULE_VOTE = 1;
float USE_SUBMODULE_VOTE_EXIT = 1;
float USE_SUBMODULE_VOTE_EXITRULES = 1;
float USE_MODULE_WELDGUN = 1;
float MODULES_WEAPON_ROCKET = 1;
float MODULES_WEAPON_DRONE = 2;
float MODULES_WEAPON_SHRAPNEL = 4;
float MODULES_WEAPON_WELD = 8;
float MODULES_WEAPON_BURN = 16;
float MODULES_WEAPON_NAILGUN = 32;
.float modules_level_inited;
.float modules_level_entertime;
.float modules_weapon;
.float modules_killweapon;
void(entity player) ModulesInitModules;
void(entity player) ModulesShowInfo;
void(entity player) ModulesShowLevelInfo;
void(entity player) ModulesShowActiveModules;